For this project, I wanted to improve my hard surface modelling skills whilst maintaining my own style of stylised PBR. Most of the texturing was done inside Substance Painter and tweaked in Photoshop for hand-painted elements. Some of the meshes could be optimized in places, however, for some of the pieces I wanted these to remain fairly mid-poly and so I opted for a higher density.
Based on the concepts by Darya Saulova, rendered in Marmoset Toolbag 3.
https://www.artstation.com/artwork/rgGvG